Creepiest Monsters in Video Games-PART-2

In no particular order,this is an incomplete list based on my limited experience with video games.

1. Deathclaws from Fallout

A amalgamation of various Reptile DNA,Deathclaw is the most legendary and fearsome creature to roam the Wastelands of post Apocalyptic America.Here the writer would like to acknowledge the fact that the Deathclaw,without a single shred of doubt is the most fierce and toughest enemy faced by him in a video game. Ever.

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Let’s look at a Deathclaw’s physical features.A typical Deathclaw stands at 9-10 feet but looks shorter because of it’s hunchback build.Their hide is Strong  and resilient,making them completely invulnerable from small arms fire. Deathclaws are extremely agile and easily provocative creatures. Deathclaws possess an excellent sense of smell and hearing and blind deathclaws are impossible to sneak upto.In therms of offensive capabilities,Deathclaws possess Razor sharp claws aided by long arms and extremely strong muscles which slice living organisms without any kind of protective gear into  in symmetrical halves in a single Swipe.

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2. The Falmer from Elder scrolls: Skyrim

Falmer(Erstwhile Snow Elves) are a Species of Elves which has inhabited the land of Skyrim for Millennia. Initially a thriving society,Falmer were enslaved by the technologically advanced Dwemer(Deep-Elves) and forced to labor in their magnanimous underground creations.Years of  servitude in the dark twisted the Snow Elve’s psyche and turned them into the Savage and merciless Falmer that inhabit present day Skyrim.

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Falmer’s are tough to kill and include fighters as well as mages amongst their ranks. A Falmer’s skin resembles a piece of  grayish leather pulled over a gaunt skeleton,indicating the grim conditions underground wherein the Falmers have learned to survive.Although Falmers are practically blind,they possess excellent sense of hearing and smell.The creepiest thing about Falmers is the fact that do no speak or make any other sounds then a few painful grunts. Falmers reside in the darkest and deepest levels of Skyrim and attack a player without uttering a word.(A big heads-up provided by Bandits,Imperials and other enemies alike.)

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3. The Witch from Left For Dead  

The Witch is a type of “Special Infected” in Valve’s Zombie FPS series Left for dead.In any level of any Left for Dead game,the witch can be heard sobbing at isolated corners.The game’s “Auto-director” feature ensures that The Witch never spawns at the same Spot and becomes predictable.

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If undisturbed,The Witch possess no threat to the player.However,if the Witch is “triggered” it violently charges towards it’s singular Provocateur/Soon to be Victim.She possess Sharp claws which knock down players in a single gnash.After the player is down,the Witch then proceeds to ferociously slice and maul the player until it is killed by the other players.

Creepiest Monsters in Video games PART-1

In no particular order-

1.Barnacles from Half-life

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The barnacle creature attaches itself from the ceiling of a room or object and lowers it super adhesive tongue in the environment. As soon as you come in slight contact with the tongue the barnacle pulls you inwards and upwards by retracting it’s tongue in its mouth with you stuck on it. Then ,as you are suspended in mid air it chomps it teeth to severe your torso from the lower half of your body. Creepiest thing is that barnacles are positioned across chasms or rifts and seem like ropes on which you can jump on.BTW,if your’re caught by a Barnacle in-game,you are alive for a few seconds and stuck inside the Barnacle’s Body while you hear disgusting sound of Barnacle’s Digestive juices marinading your former Organs and a slight chomping of it’s formidable jaw.

2. The Flood from Halo 

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The flood’s infection form latches on to your Spinal cord to spread the infection and control the Host’s brain and motor functions.What’s scary is that the flood retain all the skills and memories of the host and get more intelligent and dangerous as there number increases and also they make a weird damp sound when approaching their prey,which just creeps me out.Also, you can get infected by the flood if you inhale any air which contains fragments or spores of the infection and the flood are capable of surviving millions of years without food.A single spore of a Flood Life form is capable of infecting thousands of other living organisms.Each Flood life form is controlled by a collective Consciousness called the “Hive Mind”.The Hive Mind operates the Flood as a Utopian Parasitic society where each individual strives for advancement of its species.The Hive Minds possess Beyond Genius level Intellect.

3. Headcrab from Half life

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Headcrab digs it’s four pincers in your skull and latches on to your Face. From there it breaks your facial bones to access your brain stem and turn you into a zombie.Headcrabs are also used by “The Combine” as ammo for their artillery.They are launched in pods at hostile locations to ‘neutralize’ any non-compliant biological life.Headcrabs covert their victims into Puppet-esque Zombies whose Neural and motor functions are controlled by the “organism” which uses a human’s bi-pedal features to efficiently devour other living creatures.

Also,they are a shamelessly inspired from “Facehuggers” from Ridely Scott’s Alien.

4.The Revenant from Doom

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The Revenant is more of a badass than scary. It’s basically a Skelton with a jetpack and a neurologically controlled rocket launcher. It’s kinda scary when it removes your player’s hand and beats you to death with it.Revenant’s Gaunt frame is contrasted by a heavy piece of Machinery ie It’s dual shoulder strapped Rocket launchers.With it’s frame dripped in fiery red of the deepest hells,The Revenant is an extremely Reverent foe to headshot in any video game.

 

Why Bioshock 1 is a G.O.A.T in my opinion

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Why?

Bioshock 1 (rather the series) has a unique concept,a distinct visual style,beautiful environments and a refreshing game-play. Bioshock stands out as a perfect blend between Violence and gore of a typical video game,philosophical themes of a Theater play and art gallery level environment design.

Bioshock was the brainchild of former System shock developer Ken Levine which introduced the Video game industry and the critics to the fact that Video games,in fact could be works of “Art”.

It was the first time that a Video game was produced with focus on the art and design which inhabited Bioshock’s in game world.

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In terms of Gameplay

The game allows you to combine Conventional weapons with superhuman powers called Plasmids which results in a wide range of tools and combinations in your arsenal and makes each encounter with your foes(Splicers) unique rather than feeling repetitive.The game flawlessly and effortlessly combines core FPS mechanics with a robust RPG system.The weapons and powers are balanced and complement each other perfectly.

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In terms of concept and story

A city under water built by a business magnate to provide a political ,social and scientific refuge,to realize his doomed vision of a Utopian society.

The discovery of “ADAM” which alters your genetic code to grant you supernatural powers.

The characters and objects which populate the game world(ex-security bots,turrets etc) feel outlandish but not impossible. Bioshock is a Steampunk Dystopia which explores various philosophical themes like Objectivism(https://en.wikipedia.org/wiki/Objectivism_(Ayn_Rand)and Orwellian worldviews of living under a Totalitarian government.To add another layer of consciousness to the story,the game features Morality based “Fork in the road” style decisions.

The way the game states and explorers the idea that “We are human,we screw up” is quite interesting.

In terms of Art and environment

The early 20th century French art-style called Art Deco is used to build the world of bioshock.

The decoration and designs of the the game levels feels realistic and rich.The colors they have used,and the textures in the game are spot on. For instance the texture of the gold colored metal used in the bathysphere,the color of the rapture shotgun,the neon signs,the clown vending machine and the Mexican ammo dispenser are just plain awesome.

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Bioshock succeeds where many other video games have failed-Creating a believable world set in an entirely different universe connected to our world only by the means of ideas and thought process common to the human condition.

Bioshock has a rating of 96/100 on Metacrtitic and is the third highest rated game of all times. Bioshock’s game mechanics and visual style have served as an inspiration for Games like Dishonored,Prey(2017) and We happy few.

Random Video games Ideas we’d love to see be realized

  • I’ve long dreamt of spinoff Halo games based on Halo comics and graphic novels.I think there should be a Gears of war style Game based on the the Forerunner and Precursor saga,an FPS game based on all missions of all SPARTAN-2 teams plus all SPARTAN-3 teams. Microsoft should release a “pilot” or demo for each idea and green-light the project which receives the best reactions.But what does 343 and Microsoft do? They Release a strategy game as a spinoff to a hardcore FPS series.

 

  • Men in Black video game. Agent J(Will smith) is on an undercover assignment on an alien deep space-station city.The game should be a open world third person shooter set in around the year 2100 with cyberpunk elements.

 

  • Max Payne 4. Max Payne volunteers for a cryosleep experiment and boom wakes up 500 years later in the Halo universe.He Joins the navy,Enlists in the SPARTAN-4 program and becomes MAX-502 and replaces Agent LOCKE.P.S-I have not played any halo after halo 2.

 

  • Dead Space 4. Issac Clarke’s grandchild is a part of a crew which sets out with the goal of colonizing the M-33 galaxy,Disaster breaks loose mid journey,Open world game in a gigantic ship,the objective of the game is to reach M-33.

 

  • Sleeping dogs 2. Set in Tokyo Wei shen is working with Interpol to bring down the Yakuza empire.

 

  • Bulletstorm 2-Grayson Hunt continues his life of a Space pirate wrecking havoc throughout the milky way and fighting evil borderland-type corporations.

 

  • Crysis Reboot-Crysis is an underrated but brilliant game which should be rebooted or at least remastered for the 8th generation consoles.

 

  • S.W.A.T 5-S.W.A.T 4 came out in 2005 and since then the only tactical shooters i have played are RS:Siege and Insurgency.I think it’s time someone shookup the Tactical FPS genre.

Why Max Payne is one of the most Memorable and Badass Video game Characters .Ever.

Max Payne

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Whenever I write about why Max Payne is an important or badass character I find myself perplexed about how Max fits the conventional/typical view of a tough or a badass character. Like some other  characters which are considered to be Badass like Bayonetta,Commander Shepard or Marcus fenix,Kratos or Master Chief, Max Payne hasn’t saved the galaxy or a large number of people for that matter,he does not possess extraordinary strength or any other superhuman ability and is usually seen second guessing his motives and indulging in self deprecating humor.He is Vulnerable physically,easily incapacitated and even breaks down into tears during the prologue of MP3. Despite all of these seemingly “Vulnerable” traits,Max is the Toughest most realistic SOB I’ve ever had the honor of controlling with my Mouse and Keyboard.

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Max payne is the personification of Al Pacino’s Scarface’s famous Quote: 

“All I have in this world is my balls and my word, and I don’t break them for no one.”

Max is no Jake Hoyt from Training day.He believes in holding the court in the streets.The most like-able thing in Max’s personality is his gritty and “Born to die” attitude despite of always being just one outnumbered guy on a crusade for redemption. What contributes to his badass status are his outrageous and satirical monologues on different topics in the game.Also, there is “Bullet time” and “shoot Dodge” which make Max all the more cooler.Hell,at one point during Max Payne 3,Max shoots down an RPG fired at a helicopter while hanging upside down from the same chopper.

Here’s some Max Payne parting Wisdom-

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The reasons why Counter Strike:Source was never “as” popular as other games in the Franchise

I think that all Counter Strike games follow mostly the same “Core” gameplay Mechanics and hence any fluctuation in sales should be attributed to the release date of a CS game.

Counter Strike Source was released in the year 2004,which was a mind shattering ,overloading, ‘Driving-nuts’ kind of an year for the gaming industry both in terms of Multiplayer and Single player Games. It was this overabundance of quality games which probably drowned out Counter Strike source. If we focus on multiplayer audience,(which is the core audience of CS) we can recall that 2004 saw the release of Halo 2,Unreal tournament 2004,Doom 3,Quake 4,NFS underground 2,Killzone,Battlefield Vietnam,World of Warcraft,Star wars Battlefront who sold collectively more than 50 million+ copies and were more popular and far better games than CS.I think Counter strike was forgotten in this Video game Blitzkrieg.Don’t believe me? See for yourself:

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The release of Steam combined with the start of the exclusive era for Consoles and dwindling interest in classic multiplayer games like doom and quake,Counter strike managed to conquer the PC competitive fanbase and become the culture phenomena it is today.

90’s video games every gamer should know about!!! PART-3

 This the third post in the ongoing series of the most important and significant game from the 90’s.

#1. Metal Gear Solid

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Metal Gear Solid was the game that thrust stealth games and MG’s creator Hideo Kojima into the limelight.The popularity of both stealth games and Hideo Kojima can be traced back to Metal gear solid.Not only it was the first highly successful 3d Stealth game, Metal gear Solid pioneered various Stealth game Mechanics which are very common in modern games.While the Video games of the era were focused entirely on action and based on the “shoot-first-think-later” principle, Metal Gear was unusual in the sense that it emphasized on avoiding conflict and taking the quite non-violent approach.

The stealth Mechanics involved taking cover behind objects and infrastructure that existed in the game-world, crawling ducking, making noise to distract foes or taking that famous cardboard box disguise.The player was by default in “Infiltration mode”, any kind of detection by an enemy resulted in the “Alert mode” and finally, breaking the line of sight after alert mode transitioned the player into “Evasion mode” which finally settled down to the default infiltration mode.

Metal gear puts you in control of the legendary infiltrator and saboteur Solid Snake who works with a team of Elite government operatives to stop the rogue terrorist organization FOXHOUND and its leader and Snake’s genetic counterpart Liquid Snake.

FUTURE-With Hideo Kojima’s public falling out with Konami, the publisher of all Metal Gear games it’s unlikely that we will see another Metal Gear with Kojima at the helm.That being said Konami released a trailer for a new Metal Gear game titled Metal Gear: Survive which is described as a zombie shooter set between the last two games of the Metal Gear franchise.

#2. Thief: The Dark Project

Thief: TDP was the first 3-d stealth FPS game released on Microsoft Windows in 1998.Thief was not only different from Other mainstream games like Half-life, Unreal or Doom but it differentiated itself from the other stealth games of the time like Metal Gear Solid and Tenchu: Stealth Assassins because of its First person perspective and Shadow and light-based stealth Gameplay system

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.Many modern stealth games like Assasins creed, Hitman, Splinter cell and Most prominently Dishonored borrow heavily from Thief’s Stealth mechanics.Thief emphasized on using shadows and distractions to accomplish the player’s objectives all the while avoiding making excessive noise and well-lit environments.Combat was discouraged as the player had low damage resistance and in the later levels, the player could be killed with a single hit from the hostile NPCs.The first game to consider the aural effects of player’s interaction with the environment which means that dropping a candle stand on the floor or running on a wooden floor or the ‘thump’ of landing after a jump would all register in the Hostile NPC’s senses and would prompt them to search for the player.It’s hard to imagine a modern stealth game with these features.

Thief is set in a medieval city simply called The City and the technology and the environment is influenced by the Steampunk genre.At times thief’s level design feels more creepy than the developers ever intended it to be, which along with an excellent sound design makes some particular levels feel really alive and desolate.

In Thief: The Dark Project you control a Master Thief Garett who has been trained by a secret society(The Keepers) to serve in their ranks and maintain “Balance” in the treacherous city.Upon completing his full training Garett decides to leave The Keepers and live the life of a Master thief who is willing to ‘acquire’ invaluable objects for the right price.Skilled and determined Garett takes on a contract from a mysterious woman to acquire various magical objects and unbeknownst to him gets pulled deeper and deeper into the Evil world of the Pagan god “The Trickster”.Garett’s actions eventually unfold a phenomenon which will destroy the world as he knows it.Realizing his mistake it’s up to Garrett to stop this from happening with the help of his former allies ‘The Keepers” and the Hammer-wielding modernist’s Monks “The Hammerites”.

FUTURE-The last thief game was released in 2014 to mixed reviews and lukewarm sales.Sadly, Square Enix seems to have no plans to revive the series due to the above reasons.